PRINCE POPPYCOCK

The graphics are a significant upgrade from the Prince of Persia that was on the Apple computer, but they are not amazing. Players will experience the game on a two dimensional environment (ala Castlevania). You will encounter a myriad of trapped doors, hazardous spikes, and deadly blades. Jumping from platform to platform makes up a great deal of the gameplay (too much for my taste)



Last Wednesday the Siren went to the Grassroots Tavern, which she had not done in many a year, to record a podcast with John Lichman of Film Threat, Vadim Rizov of Indie Eye, and Dan Sallitt of Thanks for the Use of the Hall. It was a loose-limbed affair touching on many subjects, including fashions in directors, Kurosawa and Wilder, “Une Certain Tendance du Cinema Français,” Avatar and James Cameron, how to maintain civility on the Web, and a little bit of Anthony Mann. The Siren observed that the wine has improved somewhat since she frequented the place, although not all that much.

You can access the chatter at The House Next Door.